rocket_league.api.game_state

Object to contain all relevant information about the game state.

Classes

GameState

Abstract base class for generic types.

Module Contents

class rocket_league.api.game_state.GameState

Bases: Generic[rlgym.api.AgentID]

Abstract base class for generic types.

A generic type is typically declared by inheriting from this class parameterized with one or more type variables. For example, a generic mapping type might be defined as:

class Mapping(Generic[KT, VT]):
    def __getitem__(self, key: KT) -> VT:
        ...
    # Etc.

This class can then be used as follows:

def lookup_name(mapping: Mapping[KT, VT], key: KT, default: VT) -> VT:
    try:
        return mapping[key]
    except KeyError:
        return default
tick_count: int
goal_scored: bool
config: rocket_league.api.game_config.GameConfig
cars: Dict[rlgym.api.AgentID, rocket_league.api.car.Car[rlgym.api.AgentID]]
ball: rocket_league.api.physics_object.PhysicsObject
_inverted_ball: rocket_league.api.physics_object.PhysicsObject
boost_pad_timers: numpy.ndarray
_inverted_boost_pad_timers: numpy.ndarray
__slots__
property scoring_team: int | None
property inverted_ball: rocket_league.api.physics_object.PhysicsObject
property inverted_boost_pad_timers: numpy.ndarray