api.config.done_condition
Classes
A termination/truncation condition. This class is responsible for determining when an episode should end for each agent. |
Module Contents
- class api.config.done_condition.DoneCondition
Bases:
Generic
[api.typing.AgentID
,api.typing.StateType
]A termination/truncation condition. This class is responsible for determining when an episode should end for each agent.
- abstract reset(agents: List[api.typing.AgentID], initial_state: api.typing.StateType, shared_info: Dict[str, Any]) None
Function to be called each time the environment is reset.
- Parameters:
agents – List of AgentIDs for which this DoneCondition will be evaluated
initial_state – The initial state of the reset environment.
shared_info – A dictionary with shared information across all config objects.
- abstract is_done(agents: List[api.typing.AgentID], state: api.typing.StateType, shared_info: Dict[str, Any]) Dict[api.typing.AgentID, bool]
Function to determine if a game state is terminal. This will be called once per step, and must return either True or False if the current episode should be terminated at this state.
- Parameters:
agents – List of AgentIDs for which this DoneCondition should be evaluated
state – The current state of the game.
shared_info – A dictionary with shared information across all config objects.
- Returns:
Dict of bools representing whether the current state meets this done condition for each AgentID in agents.